Buffs and Debuffs

Buffs and Debuffs help or hurt characters in battle. Buffs appear as green icons under a character’s health bar, while Debuffs are red. Clicking a character will show a full list of the buffs and debuffs on them as well as their duration.

Buffs

  • Affinity Resistance Up – Characters take even less damage from their weaker affinity. (ie. Physicals take even less damage from Mysticals.)
  • Affinity Power Up – Characters deal more damage to the weaker affinity. (ie. Physicals deal more damage to Mysticals.)
  • Agility Up – Characters have their physical defense increased, taking less damage from Strength Based attacks.
  • Awareness – Characters are immune to damage for one strike. (ie. Attacking a character with an Awareness will strip one Awareness and deal 0 damage.)
  • Crit Chance Up – Increases a character’s chance of dealing a critical attack.
  • Crit Immunity – Prevents a character from receiving critical hits, only regular hits.
  • Damage Immunity – Characters take no damage until the buff wears off or is purged. They can still receive debuffs.
  • Death Immunity – Characters health cannot go lower than 1 while active.
  • Debuff Immunity – Characters cannot receive debuffs.
  • Enrage Immunity – Characters cannot be enraged.
  • Evasion Up – Characters have an increased chance to dodge an attack, estimated at roughly 7.5% per Evasion Up buff.
  • Hit Chance Up – Characters have increased chance to hit their target, be it through Evasion Ups or otherwise.
  • Intelligence Up – A character who has an Intelligence Up buff deals more damage on a Special Damage attack, takes less damage from Special Damage attacks, and receives more health from healing.
  • Invisibility – A character cannot be singled out for an attack. They can still take damage from a group attack (AoE). If all teammates are invisible or dead, the invisible character can be targeted.
  • Mend – Characters heal for ~3% of their health at the beginning of their turn per Mend. The opposite of a Bleed.
  • Overheal – A character’s health can go over 100% up to 200%, in which case their green health bar will begin to turn purple.
  • Revive – A character with the ability to revive has the ability to come back from the dead.
  • Shield – A shield is a health-based blue bar above a character’s HP. A character can have up to 100% shield.
  • Silence Immunity – Characters cannot be silenced.
  • Speed Up – Increases a character’s speed by approximately 10% per Speed Up buff.
  • Stamina Up – Temporarily increases a character’s health. When Stamina Ups fall off, maximum health is reduced but their effective health remains the same.
  • Strength Up – Increases a character’s strength based attack damage.
  • Stun Immunity – Characters cannot be stunned.
  • Taunt – The opposite of invisibility; a Taunting character is singled out for attacks by the enemy. If more than one character is taunting, either one can be singled out for attack.
  • True Sight – Characters with True Sight ignore invisibility and taunt and can single out anyone on the enemy team.

Debuffs

  • Affinity Resistance Down – Characters take more damage from the weaker affinity. (ie. Physicals take more damage from Mysticals.)
  • Agility Down – Lowers defense.
  • Bleed – Characters take 3% true damage at the beginning of their turn per bleed. The opposite of Mend.
  • Buff Immunity – Characters cannot receive any buffs.
  • Crit Chance Down – Characters are less likely to land a critical attack.
  • Crit Damage Down – A character’s critical attack hits for less damage.
  • Enrage – A character uses their basic attack against a random target on their turn while Enraged.
  • Evasion Down – A character is less likely to dodge an attack.
  • Heal Immunity – A character cannot be healed or revived if they die with Heal Immunity.
  • Hit Chance Down – A character is less likely to land an attack. (This is like a Debuff version of Evasion Up.)
  • Intelligence Down – Characters with Intelligence Down deal less damage on Special Attacks, take more damage from Special Attacks, and receive less healing.
  • Silence – A character is only allowed to use their basic attack, but they may choose their target.
  • Speed Down – Opposite of Speed Up; a character’s speed is effectively decreased.
  • Strength Down – Decreases a character’s Strength Based damage.
  • Stun – The character loses their next turn. When their turn meter reaches 100% their turn goes, but they do not move. Buffs and debuffs effectively lose a turn, and the character receives the effects of any Bleeds or Mends.